A Satisfactory Way of Building
Update 2022-03-31: Owen Jacobson has written a lovely companion to this piece which covers new dynamics in update 5.
With apologies, as usual, to Christopher Alexander.
Satisfactory is a first-person factory construction game. COVID-19 has given me license to spend FAR too much time playing it, and I’d like to share a few thoughts that I hope might prove useful, or at least interesting.
My house, growing up
This is the house I grew up in. It was particularly challenging to render in one-meter increments, especially while preserving the positions of walls and staircases. The entire structure wanted to shift around in various dimensions; a tension which is only partly resolved by resizing the stair and kitchen.
I chose a site on a hill, facing west; echoing the original lot.
CELL: a terrible place for a library
Violating every principle of book conservation, CELL is a library designed to evoke the impermanence and chaos of cellular biology.
CELL is situated in the middle of a marsh (intercellular matrix); readers arrive by boat to any of four landings (alpha-hemolysin complexes).
Minecraft: A Pattern Language
Typically my taste in architecture is functional, spartan, and modern–but there’s a great deal to be said for “A Pattern Language”. As I approach the end of the book, I’ve started to question, apply, and practice these patterns in Minecraft structures. This structure is a cabin for a small family or group of friends.